Thursday, 28 January 2016

⋙: Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals) by John Sedlak, James Silva

Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals) by John Sedlak, James Silva

Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals)

Building XNA 2.0 Games: A Practical Guide for Independent Game Development (Books for Professionals by Professionals) by John Sedlak, James Silva PDF, ePub eBook D0wnl0ad

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.

This title shows software developers the following:

  • The creation of a polished game from start to finish
  • Design philosophies
  • Next–gen 2D graphics, including shaders
  • Techniques for fast, fluid game play
  • XACT Audio and XInput
  • Eye–catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game development.

What you’ll learn

  • If you are brand new to XNA, you’ll see basic concepts of game development through simple exercises.
  • You’ll be able to follow along and see the steps taken to re–create the game that won the Microsoft Dream Build Play competition.
  • You’ll learn and enhance artistic skills and artistic design capabilities.
  • You’ll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games.
  • You’ll become more exposed to the exciting world of software games.

Who this book is for

For anyone who has working knowledge of C# and .NET programming and either loves to build software games or is interested in seeing how to create an award–winning game.



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